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Each background provides enough coin for anything you're proficient with except the light crossbow. You'll have some money to buy a weapon, though.
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They're not walking around armed like adventurers. Level zero characters are torchbearers, deckhands, and pig farmers. Note that you do not get a weapon to start with. (* this lets the few skills, tools, and weapons you have proficiency with actually matter) Starting Equipment or Gold: You start with the equipment and money your background bestows.Language, Tool, and Skill Proficiency: You start with the language, tool, and skill proficiency your background and race bestow.
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Weapon Proficiency: Proficiency with daggers, darts, slings, quarterstaffs, and light crossbows plus anything your race bestows.Armor Proficiency: None, plus anything your race bestows.Maximum hit points: 6+Constitution Modifier.The core six attributes (Str, Dex, Con, Int, Wis, Cha) plus racial modifiers.So here are the rules.Ī 5th edition D&D 0th level character has: These are stark and simple and provide instructions for "leveling up" to first level. I've seen some others' attempts at creating level zero rules, but they all added something. You can also run a "farmboy to hero" destined messiah type of game, with the PCs starting as shepherds and pig-boys and so forth.
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Level zero rules are not universally useful, but they can come in handy for some styles of game.įor instance, one day I will run a Connecticut Yankee in King Arthur's Court game (alternately, Narnia or Fillory), perhaps using modern New Yorkers transported into a fantasyland where they can gain D&D character class levels.Īnother use for "zeroth level" is for the Dungeon Crawl Classics Funnel. They're a henchman or commoner, or a hero before hearing the call to adventure.ĥth edition is not alone among editions of D&D that do not have "level zero" rules. "Level zero" represents a D&D character who does not have a character class.
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